General Info
Heya! I'm Connor, a CGI artist, animator, level designer, and programmer. I'm not fantastically talented in any areas but I believe my work is above average and, above all, I enjoy what I do. My biggest skills are in UE4 blueprints, then CGI, then level design, then animation, then graphic art. I'm still learning and as such, I will usually work for free or for a ridiculously low price.
When doing CGI, animation, or game development, my typical art style is either semi-realistic or cartoony/low poly. It usually depends on the game and the amount of time I have to work on it and the art direction.
Most of my games are comical, horror, arcade, or abstract/surreal.
In my free time, I love playing video games, listening to music, watching TV, working on projects, playing piano, joining game jams, and talking to and hanging out with friends.
Software I use:
Hardware I use:
When doing CGI, animation, or game development, my typical art style is either semi-realistic or cartoony/low poly. It usually depends on the game and the amount of time I have to work on it and the art direction.
Most of my games are comical, horror, arcade, or abstract/surreal.
In my free time, I love playing video games, listening to music, watching TV, working on projects, playing piano, joining game jams, and talking to and hanging out with friends.
Software I use:
- Blender
- Mudbox
- Photoshop
- Premiere Pro
- After Effects
- Illustrator
- FL Studio 12
- Audacity
- Fraps
- Open Broadcaster Software
- Eclipse
- Unreal Engine 4
- GameMaker: Studio
- Clickteam Fusion
- Handbrake
- Substance Painter
- Substance Designer
- VMWare (OSX VM for compiling UE4 games for Macs)
Hardware I use:
- Windows desktop PC
- NVIDIA GeForce GTX 970
- Intel i7 quad core
- 16 GB RAM
- 64-bit
- Oculus Rift CV1
- Wacom Intuos pen & touch small
- CM Storm Devastator mouse
- SM Storm Devastator keyboard
- Sentey Orbeat GS-4440 headset